﻿using System;
using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{
    public class SilverlightThingTypeEditorMenuMediator : ThingTypePropertiesEditor_MenuMediator<int>
    {
        public SilverlightThingTypeEditorMenuMediator(
            String name,
            IThingTypeEditorMenuView<int> viewComponent)
            : base(name, viewComponent)
        {

        }
    }
}